3/15/2024 0 Comments The last guardian pc gameplayIt reminded me of the way you had to protect Yorda in Ico, but this time around you’re Yorda and have to rely on Trico’s A.I. There are also enemies in the world that you’re mostly defenseless against on your own, so you’ll have to figure out how to lure them to Trico, or vice versa. If I try a solution to a puzzle for 10 minutes only to find that I was trying the wrong thing, that’s my fault if I try a solution for 10 minutes only to find that it suddenly arbitrarily works because of a slight readjustment to Trico that was beyond my control, that’s just plain annoying.Īside from some light platforming, a bulk of the obstacles in The Last Guardian come in the form of puzzles like scouring an area in search of food for Trico or destroying the stained-glass eyes that terrify the beast. A little bit of this obstinance added to Trico’s charm, but it happened far too often, so most of the time it just bombarded me with frustration and made me lose any feeling that I existed in this world. Whether he was facing the wrong direction and refused to turn around or was just a few steps to either side of where he needed to be to initiate a jump, I became exhausted by his refusal to heed my commands. The problem here is that there were countless times where I’d mentally solved a puzzle and knew exactly what to do, only to find that Trico stubbornly refused to go to the spot I needed him to get to. Entering an environment and figuring out what he can climb, destroy, or interact with requires a healthy dose of careful observation. Herein lies one of The Last Guardian’s most conflicting features: I love the concept of not possessing or physically maneuvering Trico, in that it preserves the feeling that he’s an independent and intelligent creature. I use the word “vague” before, because even as the credits rolled, I still didn’t feel like I had a firm grasp of how to get him to do what I wanted or needed. Many times I found my attempts to get back to solid land were thwarted by getting caught in my cute companion’s weird underbelly. Grabbing onto a tuft of feathers as Trico leaps from ledge to ledge can be oftentimes thrilling, but at the same time, the simple act of dismounting him is cumbersome. A lot of these are done while you’re climbing on top of him, which mirrors that main, memorable mechanic of Shadow of the Colossus. “You don’t have direct control of Trico, but can prompt him with a series of commands and gestures that nudge the beast to jump, swipe, or head in a general direction. But the heart of The Last Guardian is the bond between the nameless boy and the unusual giant hybrid animal Trico, who has more life and personality than nearly any other A.I. I was constantly driven to continue pushing forward throughout the 12-hour journey, and I’m happy to say that the payoff of the final 90 minutes made the whole thing worth it. Like in its predecessors, The Last Guardian throws you into a mysterious world with a story open to interpretation and built mostly on symbolism. But between those moments, The Last Guardian is a mess of wonky controls, a poor camera, and some annoyingly finicky puzzles.ĭirector Fumito Ueda’s spiritual successor to Ico (review) and Shadow of the Colossus (review) touches on many of the same themes - isolation, companionship, and sacrifice. Part playful companion, part protector, navigating Team Ico’s gorgeous, melancholy world alongside this birddog is something I will never forget. When it works, the bond I forged with my furry and feathered friend Trico is unlike any other. The Last Guardian has the highest highs and lowest lows of nearly any game I’ve ever reviewed.
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